![]() ![]() The non-active players need not worry about this rule. If the active player doesn’t cross out a number on their turn, they must cross out one of the empty penalty boxes. They’ll then cross out that number on that same colored row on their scorepad (again, they are not obligated to). The active player (and only the active player) adds the pips from one of the white dice and from one of any of the four colors. Each player has the option (and is not obligated to) cross out that number on one of any of the four colored rows.Ģ. The active player adds the pips of the two white dice and says their total aloud. After that, the following two actions are carried out:ġ. On a player’s turn, they’ll roll all six dice. The role of the active player will rotate around the table clockwise at the end of a player’s turn. Setting up the game is very simple: everyone grabs a scoresheet and something to write with. Players randomly choose who will start the game as the “active player”. Or you can opt to print/use these less-flashy scoresheets I created in Excel (and saved as a PDF): You can buy more scoresheets from Gamewright’s official site here: The game includes six dice (two white, one red, one blue, one green and one yellow) and a scorepad. ![]() Qwixx: 2-5 Players, Ages 8+, Average Play Time = 15 Minutes ![]()
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